The Search for Ameiko

The party proceeds to tie up Tsuto.

Arao updated Lloyd of what has occurred in the Glassworks; from the time they talked to Bethana up to the time they found Tsuto in the factory. Jarek looked over the still unconscious Tsuto. The rest of the party spreads out in the Glassworking room looking for clues but finding none.

A few minutes later, the mayor brought more troops. Her face was lined, ashen. The men with her talked in hushed, fearful tones. They heard the message, understood that they must not spread rumours of what happened in her. Mayor Deverin, normally so calm and thoughtful, appears terribly shaken. "Who, what could do this to these men? Family men. Good men!"

After escorting their captive , the Mayor and a couple of town guards take the unconscious Tsuto to the Garriron awaiting his questioning. The rest of the guards start the grim job of collecting the bodies of the dead.

The party is left to search the rest of the factory for clues on the missing Ameiko.

* * *

The Glassworks is a sprawling complex, with a large display room (A1) to the north of the macabre Glassworking room (A17). The display room contains much broken finery, but also many still untouched works of glass, from the practical (bottles, window panes, bowls) to the beautiful (figurines in various shades of blue and red, stained glass window segments).

Llloyd and Gryffin leads the party along the factory as they are a bit familiar with the place. A long corridor snakes round behind the Glassworking room to a cluster of little rooms. These range from store rooms (A2 and A4)and cleaning closets (A3) to a staff dining room (A6 - the room is a wreck) and a dormitory for the workers (A5) who clearly had to spend many a long day and night forking for Lonjiku. The dormitory appears to have been the scene of some carnage, for although there are no bodies, there are signs of blood on the floor, and drag marks towards the Glassworking room.

This takes the party back into the room from which they first entered. They find a small office (A13), reception (A12), meeting rooms (A11) and various file stores (A14). The place still looks largely untouched from the last tim eyour group was here.

The only area the party have not checked so far is the door to the east (A16). Quietly pushing open this door reveals a short passageway, unlit, ending in a narrow flight of stairs that heads down into what must be the basement.....

13 comments:

Gryffin said...

They left us???

Oh no, I insist for at least four militia to stay around to help us. After all, ameiko is still missing and it's the Sheriff and militia's duty to find her in the first place.

(yes, magtataray si Gryffin...after being struck blind by a goblin hexer and seeing all that carnage...i think he'd definitely be snippy...)

Chris Fox said...

will lloyd join us? so two na ang npc namin?

Chris Fox said...

ok, marching order na? madilim ba? do we have torches? how wide is the corridor?

suggest one w/ low-lite sight and high perception. we don't want to stumble unto traps like one dragonborn cleric i've heard. arao will be #2 position to serve as living shield (ouch)

Chris Fox said...

@dm: request for hp, heal surge, and action point tally again. thanks!

Miguel Enrico Gonzales said...

OOC: Oh no, I insist for at least four militia to stay around to help us.

Ok, the Mayor agrees to have Lloyd and two more accompany the group in their search. The rest of the watch either goes with her or cleans up the glassworks room.

Feel free to make IC posts.

Miguel Enrico Gonzales said...

OOC: ok, marching order na? madilim ba? do we have torches? how wide is the corridor?

The basement is pretty dim. Unaided, only someone with low-light or dark vision can see clearly.

The adventurer's kits (which everyone has) has sunrods in them.

The corridors are only wide enough for two pass at the same time. But would have no room to move if combat should occur.

suggest one w/ low-lite sight and high perception.

Jarek has the highest score but has normal vision. Kythan and Guy both have low-light and the next highest perception scores. But the enforcer refuses to have him or the cleric lead the group. Lloyd and Arao has the next highest perception score. Though only the half-elf has low-light.

Miguel Enrico Gonzales said...

OOC: PC Condition Summary

Lloyd: 35 hps (full) 11 surges 1 action point
Arao: 35 hps (full) 8 surges 0 action point
Jarek: 31 hps (full) 3 surges 0 action point
Gryffin: 26 hps (full) 5 surges 0 action point
Guy: 27 hps (full) 7 surges 1 action point
Kythan: 33 hps (full) 9 surges 1 action point

Chris Fox said...

will lloyd mind if he leads? i'll back him up. the other ranged attackers should be in the middle. guy and kythan and the red-shirted ensigns bring up the rear.

aschua said...

jarek would rather go with tsuto. he wants to be there when he wakes up and he'll interogate him about his sister.

Miguel Enrico Gonzales said...

OOC: No problem with me with Jarek leaving. We'll remove him from the scene for now then.

IC posts much appreciated.

Miguel Enrico Gonzales said...

OOC: On second thought, I'll wait for the party's IC post regarding that decision.

Will remove the next post until it is resoved via IC post. It's quite an important decision for the party.

Chris Fox said...

ok, now that our best tracker is gone, here's my marching order suggestion:

for two-square wide corridor:
row 1: lloyd and arao (meat shields, lloyd has perception)
row 2: guy and gryffin (range atk, also w/in range of heal check)
row 3: kythan and one ensign
row 4: one ensign (rear guard)

rear guard also means they get picked off 1st by than alien species lurking behind the corner we just passed wahehe

is this ok w/ u guys? chime off any violent reactions here.

rmacapobre said...

guy follows arao's lead.