DM: Into the Jaws of Darkness

And then it comes.

A horribly deformed humanoid, hairless and emaciated, lurches out of the shadows. Its unnaturally long arms end in three-fingered talons, and its legs bend like those of a dog. A withering network of bulging veins form dark blue patterns across its pallid skin. But worst of all is its face - its nose is little more than a pair of slits and its eyes are bulging and red. The lower jaw splits in half at the chin into two wretched arms that end in tiny three-pronged hands to either side of an open, needle toothed open gullet with a long, pointed, searching tongue.

Its pale face is stained with the glistening sheen of blood. The things spreads its arms towards you, tongue searching out in the light, sensing your presence. Its red eyes darting across you all, judging its prey. It bellows a high, thin screech, and then pounces forward across the tunnel towards you.

Gryffin recognizes the beast at once. It is a Sinspawn, a horrid beast of legend. They were created by the ancient Runelords near the end of the Thassilonian rule. Runelord Alaznist, the Runelord of Wrath, created them as her foot soldiers. You have read of them before in your studies, but you had thought that they would all have died out long ago, what with the centuries that have passed since the old empire faded.

8 comments:

Miguel Enrico Gonzales said...

OOC: IJD, round one. Please roll your intiatives. (Even if your character's still not on the map).

Sin Spawn Initiative Rolls:
1d20+8 → [16,8] = (24)

Miguel Enrico Gonzales said...

OOC:

Gryffin's Initiative Roll:
1d20+4 → [9,4] = (13)

Lloyd's Initiative Roll:
1d20+2 → [18,2] = (20)

Chris Fox said...

i don't understand the map. so where are we na? this map is different from the previous one. the light radius is centered differently.

Chris Fox said...

Arao's initiative 17
http://invisiblecastle.com/roller/view/1709715/

gud luk sa initiative mo allan. u need it. wahehe

i suggest u fall back into the tunnel corridor. i intend to move and block the space C23. u guys can snipe them from behind.

max, sacred flame ka lng ng sacred flame, and give the bonus hp to the tankers at the front.

ff lang sa pinaka-malapit ha.

Chris Fox said...

allan use your shift maneuver when ur hit, if it will allow u to fall back properly. we will try to push them back and establish a chokepoint at C23.

lloyd should probably be at C24 so that the enemies can't slip past. though i'm not sure if they can maneuver diagonally into our portion of the tunnel corridor.

Miguel Enrico Gonzales said...

OOC: Posted this in the chatroom. Forgot to post it here.

jarek wants to be at the edge of the bright light area of the sunrod. consider arao to be at -A27 (4 squares away from jarek), lloyd at -B28 (5 squares away), guy at -C29 (6 squares) and gryffin (who wants to be also in the shadows) at -F32 (7 squares). hopefully when actions comes in, the map can accomoadte everyone. sorry.

Miguel Enrico Gonzales said...

OOC: Arao has +1 initiative more due to his level.

Miguel Enrico Gonzales said...

OOC: Inititative order:

24 Sin spawns (3)
20 Lloyd
20 Guy
18 Arao
15 Jarek
13 Gryffin