DM: The Cellar Search (Again)

Your explorations lead you downstairs into the dark of the cellar where only a day before you rescued a young lady from the clutches of her own brother. You can hear the distant drip, drip, drip of water on stone. You move slowly, deliberately, weapons drawn and nerves on edge as the adrenalin flows through you.

At the door where to the tunnels you see that the wooden frame has been shattered from its hinges. The door lies in shards across the floor. You shine your faint light into the small room and long tunnels that wind beyond, but see nothing, except ...

You hear a noise, from one of the rooms in the cellar. The room that Ameiko was being held in. You hear it again, a sniffling. You look quizzically, nervously at one another, before moving towards it. You hear the sniffling again, an almost human sob. And then there is a sudden noise like the thing has heard you, as if it has drawn in upon itself, and falls silent.

A few tense moments pass, when you hear a broken, shaking voice whisper from behind the door.

"p .. p .. please .. please .. please .. p .. p .. please"

There is a person in there.

6 comments:

Chris Fox said...

some clarifications please.

1) the room with the shattered door is the one w/ the tunnel to the sea?

2) did we pass by it just now? or did we take the other route (the top corridor) instead?

3) we know there should have been guards here right? but no sign of violence or bloodshed? is it like they just vanished into thin air?

Chris Fox said...

seeing as i'm the one right at the door, is the door locked?

at first glance, there are no booby traps on the door is there? (do i need to make a roll for this?)

if it's unlocked, i'm gonna set my standard action to full defense, then open the door and shine the sunrod instead. if there is a someone that looks like a non-hostile inside, i will move in in front of him/her.

btw, do we roll initiative na?

rmacapobre said...

"There is someone who needs our help in there" Guy makes for the entrance.

Miguel Enrico Gonzales said...

OOC: 1) the room with the shattered door is the one w/ the tunnel to the sea?

It the the room where the air that smells of the sea comes from.

2) did we pass by it just now? or did we take the other route (the top corridor) instead?

The guards where posted at the door with the tunnel thus it would be logical to use that corridor first to check on the guards.

3) we know there should have been guards here right? but no sign of violence or bloodshed? is it like they just vanished into thin air?

the door looks like it was bashed open from the outside going in. there are tracks heading towards the room where ameiko was kept. another set of tracks (with blood streaks and tracks of something heavy being dragged) lead back into the room with the tunnel.

Miguel Enrico Gonzales said...

seeing as i'm the one right at the door, is the door locked?

it doesn't seem locked.

at first glance, there are no booby traps on the door is there? (do i need to make a roll for this?)

it doesn't seem trapped.

btw, do we roll initiative na?

why would you? he he.

Miguel Enrico Gonzales said...

OOC: "There is someone who needs our help in there" Guy makes for the entrance.

Define makes. The door is still quite closed (please see next post).