Glassworks, Loading Room

From inside the noise of the furnace leaks out, all too noticeable above the silence that has fallen upon the group. The group makes its way towards a a small loading room, roughly rectangular in shape, stretching off before you. There are two doors on the left wall, a set of double doors in the wall ahead, and one on the wall to the right. A wheelbarrow sits up against the left wall here, and the shelves that fill the room contain additional reagents to create glass of different colors. A heavy metal safe on the floor near the door you just opened hangs open, its contents missing. The room is otherwise untouched, a storage area and tradesman's entrance.

The noise of the furnace is evident coming from the set of double doors ahead. Over the powerful thrum of the furnace, clearly originating from behind the double doors, you also hear the occasional burst of manic giggling and chatter. It is unmistakably goblin in origin, and for those of you that speak the language, you recognize a half dozen words through the noise, including 'fun', 'melted', 'hungry', and a snatched phrase of 'make it dance'. Their voices seem excited, but they are clearly unaware of your presence.

3 comments:

Miguel Enrico Gonzales said...

OOC: The internal door is not locked. It doesn't even have a lock. You should be safe just opening it, but hey, if you want to break it down, be my guest

Gryffin said...

Has anyone ever been to the glassworks before? Would any of us know the layout of the shop/factory?

Miguel Enrico Gonzales said...

Has anyone ever been to the glassworks before? Would any of us know the layout of the shop/factory?

Of the locals, it's possibly Gryffin and Lloyd who have been into the factory. I'll send a copy of the map to Edy via email. It would depend on him how he shares the info.