Kythan and Guy went back to the Reception area (A12). Nothing seemed to be out of place from this area with everything still filed neatly on the table except for a few sheets on the desk. Guy notes that it’s as if the worker who stayed here just stepped out for a while and didn’t head back. The same could be said for both the smaller office (A13) and the files room (A14).
Gryffin checked the other door connecting to the loading dock and finds it to be some preparation room (A15)with sacks and barrels of different substances. The eladrin takes a quick inventory of the bags and finds them to be sand, soda ash, and lime. Gryffin quickly concludes that these are substances which serve as primary agents for glassmaking.
Jarek quietly makes his way towards the double doors. He tries to carefully open the door knowing that even if the noise from within the room might mask the noise of the door opening, the sudden movement of the door however might alert anyone in the room itself. Jarek manages pushing the right-most door open an inch. The sight before him is hideous!
The glassworking room (A17)is a long space that runs away from him, with a heavy, ancient furnace that burns along the southeast wall of this long room. Marble tables sit throughout the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with the spilled and strewn remnants of tools and reagents of the glass-making trade.
The buildings furnace rumbles loudly. The main furnace burns at the far end of the room, but as the furnace's stone pipes run through the room towards you they reach smaller and progressively cooler furnaces used to perform various stages of the complex glassworking process.
The room is a gruesome display of hideous cruelty, no doubt driven by goblin boredom.
There are bodies hanging from the roof, suspended on long chains, heads towards the floor. There are people in various stages of dismemberment lying atop the marble tables. There is a man, his head lying over the edge of one table, a pool of blood below it, with all limbs removed.
Within the central alcove of the room is a chair, with the body of an older man propped up in it, his long dead body encased in thick runny sheets of hardened glass.
There are perhaps a half dozen dead people, perhaps more, within the room. The ranger thinks they are dead. Given the hideous deformed state that some of them are in, limbs detached, bodies partially covered in dripped glass, Jarek HOPES that they are dead.
Jarek can count 10 or 11 goblins running around. Some are holding tongs of molten glass, two are focused on their current job of sawing the foot of a corpse, one is jumping up on a table and swinging at the dangling body of a man with his dogslicer. Two more seem to be feeding a body part into the furnace, arguing with each other as they try to fit the rigid limb into the small gap.
Amongst all of this, a lone half-elf seems to be enjoying the goblin’s handiwork.
Against the Goblins
Posted by Miguel Enrico Gonzales at 7:59 PM
Labels: campaign stuff
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14 comments:
OOC: DM's note. Please post your actions or send me a note with your actions.
Again, a sentence or two should suffice. This is to make clear which actions are indeed to be made and which ones are just OOC comments.
No post = no action.
Thanks.
OOC: Btw, Max. Great sketch on the ensemble!
A few points though:
a) Gryffin i think has short red hair. And there are no familiars in 4e (Yet)
b) Lloyd has curly ones. (And I assume he's wearing pants)
c) Jarek can fire 2 arrows at the most (for now).
d) Galing ng rendition ni Arao.
OOC: I revised the pic. So please verify.
Please send me your party formations. I'm using the one in the map as the default one.
do we have surprise against the mob? grabe ang sikip ng area. hagip kmi ng mga friendly aoe.
errr... do we still roll initiative or not?
do we have surprise against the mob? grabe ang sikip ng area. hagip kmi ng mga friendly aoe.
For now, yes.
errr... do we still roll initiative or not?
OOC: If you guys plan to attack the goblins now. You'll have a surprised round (one action each). We'll need to roll intitiative in order to find out who goes first in the party.
Just in case:
Kythan's Initiative is
1d20+4 → [4,4] = (8) or (13), depending on what Arao decides the party would do.
Gryffin's Initiative:
http://invisiblecastle.com/roller/view/1688029/
1d20 → [18] = (18)
Gryffin casts sleep at n12:
http://invisiblecastle.com/roller/view/1688026/
1d20+5 → [14,5] = (19)
OOC: Gryffin doesn't have line of sight from where he currently is. He'd have to move to a different location (U21 or V21) to be able to target N12.
I'd need confirmation of this change from Arao and a post from Gryffin to effect this.
we'll be settling our initial party formation in a minute...
http://invisiblecastle.com/roller/view/1688547/
Initiative roll at glassworks
1d20 → [13] = (13)
initial party formation: jarek (U21), gryffin (U22), guy (U23), kythan (v23), arao (v22).
arao initiative: 2
http://invisiblecastle.com/roller/view/1688526/
ok. confirmed party formation: jarek (U21), gryffin (v22), guy (U23), kythan (v23), arao (u22).
that's it. let's go sago!
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