"Let me look at your wounds first" Guy states as he starts to tend to Nerath’s wounds all the while trying to pacify the guard.
Once the town guard’s wounds are tended. Lloyd offers to take him back.
“I’ll take him upstairs.” The half-elf states as assists the guard up. “You guys can search around here for more clues.”
Lloyd escorts the guard upstairs. The man is a wreck, shaking and sobbing to himself. The half-elf knows that there is no way he can just dump this man at the front door. The poor soul is too broken to make his way incognito to a safe haven.
The young warlord walks the man to the nearest guard post, knocking on the heavy wooden door. When Thormak, an older man that Lloyd has worked with in the past, opens the door and has his jaw drop.
"The goblins?" he blurts out.
The half-elf stops him, tells him that the Glassworks is now needing a total lock down, that two guards are lost, that the mayor needs to be told, and that this man needs healing. Without waiting for Thormak to respond, the young warlord is already off at a run back towards the Glassworks.
* * *
Lloyd returns down the stairs to the cellar just as the rest of you finish examining the area. Now that you are looking for it, you can see drag marks on the stone floor - the faintest traces of blood in long lines leading into the tunnels. The drip noise is audible again, and the stench of death evident to everyone. Jarek manages to find the trail and would probably be able to lead you straight to the bodies, or what remains of them, if that is what you want to do.
Lloyd: Sandpoint Town Guard
Posted by Miguel Enrico Gonzales at 7:17 PM
Labels: campaign stuff
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1 comments:
OOC: Jarek would have to lead the party in order for him to effectively followthe blood trail.
I'll need a new party formation from the Arao, as well as how many light sources (sunrods or light spells) the party is gonna use.
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