DM: The Tunnel

Jarek can feel the faintest of breezes coming from the remaining door. A quick listen reveals the hint of wind in the air. The door hangs askew from the the broken hinges and the blood trail continues on into the room and to the tunnels beyond.

There is a long tunnel ahead of you leading north from the small room beyond the door. The tunnel appears to have been hewn from the very bedrock (the Glass Works sits atop the cliff at Sandpoint) below Sandpoint. The tunnel appears stable, albeit quite low and narrow (you have to crouch slightly to walk along it in single file, but you could just about swing a weapon).

It winds on a lazy northeasterly route for just over 1,7500 feet (it feels like a long way) before branching in three directions. The left tunnel (going west) appears to have been bricked over at the point where it diverges from the main tunnel, but the bricks are now strewn around the tunnel, with some still jutting out of the walls. It is thru this tunnel that the blood trail leads into.

The drip drip drip of water on stone is audible up ahead, as the passage twists and winds. Jarek stops. He points clearly into the section of once bricked up tunnel, the bricks of which have been smashed and strewn across the corridor.

The ranger waits for his party and then he is moving again, slowly deliberately, an arrow knocked on a bow, eyes on to the floor, following the trail of blood in the flickering light of the sunrod.

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