[OOC] Converting Your Character: Player's Handbook II

Beguiler

This class blends a particular flavor of arcane spellcasting with stealth and thievery. I recommend using the deceptive warlock build (Player's Handbook p130), possibly with one or more multiclass rogue feats. You won’t find as many traditional charms in the warlock class as the beguiler, but on the other hand you may find yourself becoming more effective in combat.

Dragon Shaman

The dragon shaman fits well into the leader role established in 4th Edition. Of the two leader classes in the Player’s Handbook, the inspiring warlord build (p144) feels like the best match to the dragon shaman. Of course, the warlord class itself doesn’t offer a draconic theme, but you could certainly flavor your character by changing some of the power and class feature names to more draconic titles; inspiring word can be called draconic vigor, for example, without changing the way the power works. To get your breath weapon back (and for even more draconic flavor), consider changing your race to dragonborn.

Duskblade

Since this class fits best into the striker role, I looked there first for a good match. There’s no class in the Player’s Handbook that melds melee combat and arcane spellcasting to the extent of the duskblade, so a multiclass combination is required. I recommend using the scourge warlock build (p130) as your base class, adding as many fighter multiclass feats as you can afford.

Alternatively, if you can wait until September 2008, the new swordmage class debuting in the Forgotten Realms Player’s Guide mixes swordplay and spellcasting in a manner that may best fit your duskblade’s style.

Knight

In many ways, the knight class presages design elements that now appear in the 4th Edition fighter and paladin classes—the knight’s challenge, for example, is a clear ancestor of the paladin’s Divine Challenge class feature. Thus, either the guardian fighter build (p76) or the protecting paladin build (p90) would be a good match for your knight.

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