The kidney shaped cave is empty, save for the horrendous remnants of a half eaten town guard that lies in the corner. His right arm and hand is still untouched, and strangely unbloodied, his knuckles bone white, wrapped around his longsword. The floor around him is sticky with blood. The Sinspawns have feasted well, but its work was not complete.
Most disturbing of all is how it appears to have carefully removed the guard's leather breastplate and shirt before ripping open his rib-cage to gorge on the soft internals. The breastplate lies off to one side, the shirt is little more than a soaked rag.
There is nothing more to be found in this room.
DM: The Guard Cave
Posted by Miguel Enrico Gonzales at 11:13 AM
Labels: campaign stuff
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2 comments:
everyone please rest. arao will spend enuff healing surges to get back to full hp. i would suggest the others do the same, but it's your call. guy can tend to our wounds. arao will also man the entrance. if there is another entrance, lloyd should guard it (since he has lowlight viz).
if u spent an action point. please ask the DM if it is regained or not.
guy offers last rites to whoever who have died there.
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