DM: Argh! The Goblin Dogs are Upon Us!

You sniff around for a bit, peering into the hole, and inspecting the small clearing you find yourself in. The hole appears to be a natural land slip that has revealed a sea cave below. Or at least you guess it is a sea cave. You can hear the waves below, but the drop is deep and far, and you cannot see the bottom.

Eventually you decide to press on, and the right hand tunnel seems as good as any. It twists on for a few feet, opening out again. To the left is a musty, foul smelling chamber hacked into the natural bramble. The chamber floor is covered with matted, wiry fur. Well-gnawed bones lie scattered about the floor, and a dozen wooden stakes have been driven into the ground near the walls. The chamber, unfortunately, is not deserted.

There are three Goblin Dogs, their leashes tied to stakes (there are twelves stakes in all, so nine dogs appear to be missing), straining and growling at you.

They are pulling hard on the wooden stakes driven into the ground, straining to reach you, but they are too far to make contact, and the stakes show no sign of failing.

Ahead, passing by the goblin dogs if you wish, the passage continues east for a few short feet before splitting north and south.

3 comments:

Miguel Enrico Gonzales said...

OOC: Actions please. You can avoid them if you want, although they are quite loud and agitated.

I'll give you guys to post until noon monday. Otherwise, I'll assume the party moves on.

Chris Fox said...

i would suggest we leave the dogs in the meantime and follow the trail to the east. do those look like structures to you near the beach?

Chris Fox said...

maybe we can find something there to help us infiltrate/get into the goblin fort.