DM: Ancient Prison, End Combat

As Arao tends to the wounds of both the eladrin cleric and the half-elf warlord, the rest of the part converge into the prison room. The wooden platform does support the rest of the party's weight, but it creaks and groans like an old ship.

Gryffin rummages around the two dozen or so cells, but finds nothing except for the ranseur. (which miraculously seems to be undamaged by the sinspawn's throw). It is clear that this place has long been picked over by the Sinspawn and whatever other abominations they share this catacomb with.

Some of the bones have been piled in one corner, and this is where the Sinspawn had first been squabbling. The items, loose skulls, femurs, and the broken fragments of indecipherable bits and bobs, have been split into two bundles. Between them lies a handful of items of value. It appears to have been these items that the two were squabbling over. There is, unfortunately, little else of interest. It has been centuries since these poor men were left to rot, and the passing years have stripped their corpses of anything that they may have had (although, being prisoners, one would expect that their items would have been stripped from them long before they reached the cells!).

Regrouping, the party can either move along the passage to the east, leading from the wooden walkway, or they can retreat to the unexplored passage to the south of the statue room.

2 comments:

Miguel Enrico Gonzales said...

Arao 8 out of 35 hps (bloodied)
Jarek 29 out of 31 hps
Gryffin 26 out of 26 hps
Lloyd 8 out of 35 hps (bloodied)
Guy 6 out of 27 hps (bloodied)

Miguel Enrico Gonzales said...

OOC: PC healing surge and actin point summary:

Arao 4 healing surges, 1 action point left
Jarek 6 healing surges, 0 action point left
Gryffin 7 healing surges, 0 action point left
Lloyd 10 healing surges, 1 action point left
Guy 3 healing surges, 1 action point left