Adventure Background and Game Rules

Adventure Background

Sandpoint has faced many hardships but also great prosperity in its 42-year history. A small town on the Varisian Bay, fisher-men, farmers, and other simple folk make the community one of the rare truly peaceful havens in Varisia. Yet, while the townsfolk have known dark times in the past, a new shadow has begun to loom over the unsuspecting town.

Emerging from the shadow of these events, though, Sandpoint has healed and rebuilt, with many townsfolk viewing the coming dedication of a new church (the old one was burnt to the ground, taking Father Tobyn and his pregnant daughter with it) as a symbolic end to the healing and return to normality.

Our True Heroes (we hope!)

Guillaume, Eladin Cleric of Corellon, Level 1
Jarek Turrowben, Human Ranger, Level 1
Arao, Dragonborn Paladin of Pelor, Level 1
Gryffin Dayereth, Eladrin Wizard, Level 1
Lloyd Avertin, Half-elf Warlord, Level 1

The Rules

Posts in the Blog should only be IC.

Players may post in the comments section when "out-of-character", meaning please ask any game questions or mechanics questions, or whatever. Keep the game thread (linked above) in character.

Dice Rolling: Use Invisible Castle and where it says character name, please use your character name (first name only), and where it says Notes, please put the post number. You must post the link to your dice roll, and no cheating please (remember I can look back and see previous rolls). This actually give you players some control over the dice rolls unlike the previous games.

The key to dice rolling is to make it not slow things down. So if it is an attack roll always also roll a damage roll if you think there is a chance you hit (or I will do it). Do all of this at one time, and we can turn 3 possible posts (with my requests in between) into 1. This could save about 2 days for each round of combat!!!

Rather than wait for rolls, etc., I will make them myself. So if you post that you want to attack, and it is your turn, and you post the hit roll, but forget to post a critical confirm and/or damage roll, i will automatically do them for you.


Most Important Rule

The GM (me) does not post his rolls. Why? Takes too long, and also means I cannot fudge things. Every now and then the GM has to fudge things to let the story roll.

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