DM: The Return To Sandpoint

The night closes in as you make the six mile, 2 hour hike back to Sandpoint. It feels strange, perhaps slightly anti-climactic. You are heroes now, you have vanquished your foe, and yet here you are trudging through mud with a head and a hand in a sack and little to say.

You are tired, hurting, and perhaps all a bit dazed about the day's proceedings.

Six (no, Seven) individuals, who only a few weeks ago were going about their separate lives, thrust together to save Sandpoint… and then succeeding. It isn't so hard to get your heads around your success. You all know now that you have a good group of friends around you. You know that these guys can hold their own in a fight, are willing to throw themselves in the path of danger for one another. So the success is not the difficult part to understand, it is trying to reconcile your knowledge of yourself before these past few weeks with the knowledge of the person you have become.

You are heroes now. Proper heroes. I mean, who else would storm a goblin stronghold and clean it out in a single day? Who else would delve deep into a hidden catacomb beneath the town and wipe the evil from it? Who else would have tracked down Nualia, despite their injuries and fears, and taken her head from her shoulders?

You are still not quite sure WHY this all happened, though. It feels as if there are several threads yet to be tied together. The strange seven pointed star rune that you found in so many places. The presence of Thazidun in all of this. The true purpose of the goblin attack, and even of the burnt offering that Nualia made of her 'father'. The monstrous Sinspawn that rose from the pools beneath Sandpoint as if from some ancient slumber. It doesn't make sense. It is as if you have succeeded in your quest, to save Sandpoint from an imminent attack, but haven't actually got any closer to finding out why.

It makes you think that this tale may yet have more to it.

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