DM: Empty Rooms

Orik scratches his chin as if considering Rhonna’s offer.

“It will only be a dead if Lloyd agrees to it.” The mercenary states.

“Fine!” Lloyd states. “Let’s just go finish checking out the rooms. The sooner we do so, the sooner this is over with.”

Gryffin moves slowly from room to room, listening again, just making sure despite Orik's words, that none of the inhabitants are home. He checks one door which Orik says is the door to Tsuto's room. The lock is fast. It takes little more than a minute of careful fiddling to make the lock yield.

The room within is clean and well-organized. A low dresser to the southwest has a stack of papers sitting atop it, weighted down by a large chunk of obsidian, while to the northwest stands a well-made bed.

Guy moves to read the notes, finding that the contents are familiar. They contain rough notes and drafts of Tsuto's plan to blackmail his father and to use the Sandpoint Glassworks as a staging ground for the coming investigation of the Catacombs of Wrath. There is nothing new here for you guys. You have already stormed the Glassworks, freeing Ameiko, and capturing Tsuto. This remind you that you still have unfinished business though in the Catacombs of evil.

Next up you move on to what the mercenary says is Lyrie's room. This 'Lyrie' woman is a mystery to even Orik. He says she’s some ally of Nualia's, but someone who has not featured so far. Her description matches however the person that sprang Tsuto out of jail. Her door is unlocked, and within the room is clean and brightly lit by an everburning torch lying on the nightstand. The rooms spartan decor make it unclear if the room has actually been lived.

A chest contains a few pairs of female clothing and shoes, and nothing else. This room appears to be used for little more than sleeping.

The last room you move on to is probably Nualia's. Once again the door is locked, but Gryffin finds it simple enough to spring the mechanism. This chamber is larger than the others and seems to serve a dual purpose. To the north is a fine bed with silk sheets, while to the south a desk and chair under a hanging lantern make a comfortable looking study.

The quality of the fine bed looks out of place in this strange dungeon to Thistlepoint. It is new, and of high quality, perhaps imported north from Magnimar.

Rhonna searches the room high and low, but there is little here. Clothing, a quill pen, some ink, but no paper, a fine lantern that is unlit, some spare oil, and three fine bottles of red wine and two glasses.

You all move back to the main entrance chamber.

“I guess there’s nothing more here.” Lloyd states. “Should we be proceeding north?” The half-elf looks back to his companions for approval.

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