"We ready?" Lloyd asks as he tightens the ropes holding his bags unto his mount. "I'd like to be on the road before the sun gets too high."
"I just need to have Das to check on the horse's shoes." Orik answered as the fighter looked on at the male human checked their mount's shoes.
Das ignores the two young men and continues to hammer the horseshoe while ranting about inpatient customers. The smith suddenly stops and gives a grunt.
"What's wrong?" Orik asks.
"The darn hammer and shoe's stuck to the anvil and refuses to move!" Das grunts as he pulls once more on the unyielding implement. The former mercenary gives it a try and likewise fails to budge it.
Lloyd hears the commotion and enters the small shop, ignoring the insistent barking of the large red mastiffs that the smith keeps. The former guardsman stops at his track as he spots numerous metal objects in the smithy begin to rise of its own - nails, hammers, chisels, even pieces of unfinished armor and weapons - which start to fly off and attach themselves to the bigger metal objects in the room and ricocheting along the way.
"Orik! Das! Get of the there!" Lloyd manages to shout.
The three occupants start to back out. Das manages to make it towards the door where Lloyd is. Orik, however, takes cover under a wooden table as the flying objects start to gain speed.
After a minute all is suddenly still once more and only the roaring flame of the smith could be heard.
"What was that all about?" Das states as he looks at the destruction within his shop and starts to pick up all his stuff while mutter curses along the way.
Lloyd: Strange Days in Sandpoint
Posted by Miguel Enrico Gonzales at 10:44 PM
Labels: campaign stuff, lloyd
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