What Can a Dragon Do in a Round?


4th Edition dragons are among the most dynamic, exciting monsters in the game—as they should be. They’re different from each other, across categories (the metallics aren’t like the chromatics), across colors (reds and whites don’t have all the same attacks), and across age categories (fear the ancient dragons). Here’s just a taste of what a fight against an ancient dragon might feel like:

On the dragon’s turn, the first thing it does is burst out in an inferno of flame, searing every PC within 25 feet—a free action. Then, with a standard action, it slashes out at the fighter and the cleric with its two front claws (even though they’re both 20 feet away). As another free action, it uses its tail to slap the rogue, who was trying to sneak up behind it, and pushes her back 10 feet. It’s getting angry at the wizard, so it uses a special ability to take another standard action: it spits a ball of fire at the wizard, setting him on fire. It has a move action left, which it uses to fly into a better position for its breath weapon. That ends the dragon’s turn.

It’s the fighter’s turn. He charges the dragon and manages to land a solid blow, dropping the dragon down below half its hit points. Oh—that gives the dragon the opportunity use its breath weapon as an immediate action. A huge cone of fire bursts from the dragon’s mouth, engulfing all four PCs. But at least the dragon is below 500 hit points!

Now the rogue moves around to flank with the fighter. Ordinarily, that would let the dragon use its tail slap again as an immediate action, but the dragon has used its immediate action already. That’s lucky for the rogue, who actually gets to make an attack this round! Unfortunately, she fails to hit the dragon’s AC of 49.

The wizard fails to put out the fire, so he takes more damage. Worse yet, the dragon’s breath scoured away the wizard’s fire resistance, so he takes the full amount. He blasts the dragon with a ray of freezing cold, but this isn’t 3rd Edition. The dragon takes normal damage, but it’s not enough to slow it down.

Finally, the cleric is up. Calling on the power of her god, she swings her halberd at the dragon—a critical hit! The damage isn’t bad, but even better, the wizard gets a nice surge of healing power.

He’s going to need it—it’s the dragon’s turn again.

by James Wyatt / Art by Lars Grant

1 comments:

Miguel Enrico Gonzales said...

Seems like we're expecting a lot of action to happen in a 4th ed combat round.

Dragons. I don't think we've encountered more than a handful of dragons during the 3.5e games of the group. Of course, hat's not counting the campaigns done in the Dragonlance setting :P

I think the main reason for this is the fact that the group plays in the low to mid levels and dragons tend to play around the higher levels. Given this fact, most mosters which would concern the groups games would be the ones whichs would be on the category/levels that the group usually plays.

In the rare instances that the group does encounter a dragon, combat tends to be nasty with the characters surviving only by the skin of their teeth (or the saving grace of the DM).